Sunday, 29 January 2012

Artefact 1 - waiting for upload

Artefact 1

Client Project

here is a rough outline of my work for the LIM music video.






here is a rough outline of my work for the LIM music video.

Iron Man

To help increase my skills in character modelling i have started to make an IronMan model in 3DsMax

Here is how far i have got and the process behind it






To help increase my skills in character modelling i have started to make an IronMan model in 3DsMax

Here is how far i have got and the process behind it

Artefact 1- build up

These are some build up pictures for artefact 1.

i have been producing over the last weeks and months a collection of quick sketches of incidental gestures and postures. from these i have started to research how to put these ideas across as animation my first artefact is an attempt of this.

here are some pictures to start,



Sunday, 23 October 2011

Hello again

Just got internet up and running in my new house unfortunately. So i guess i should do my first post for the term. This particular post is going to be on the simulated project.

For the simulated client project i will be doing a short animation 20-40secs long to quickly show the audience that ntu alumni do good work and help people who are in need. "How am i going to do this?" I hear you ask. Well i will be using an animated student, looking in distress, walking into a completed white room and finding a big button saying ntu-alumni hear he will press the button and colour will burst up around him or the walls and furniture. He will become happy at this point and then facts will appear on the screen. These facts will be more like headlines rather than anything more as if people are interested the website address will pop up and the can go to it to find out more.

For the research project I am planning to look at the imperfections in peoples movements that cause personality and how to achieve this in 3d animation. I am studying the way people sit, stand, jesture as well as posture and fiddling with their fingers at the moment but will define my focus soon.

Tuesday, 5 July 2011

Friday, 20 May 2011

Rational

Rational for Virtual Environments, Design Practise 3, Assignment 2

This project is to do a take on a three minute script and animate your own interpretation. My chosen idea was to take the eternal struggle between ‘The Tortoise and The Hare’ and put it into the DOJO Scene from ‘The Matrix’.

The idea was to make Torpheus and Hareo (humanoid versions of their counterparts). Torpheus would be a big strong looking tortoise with his shell like armour with slow looking heavy limbs and Hareo was to look weaker and more like a slob who doesn’t have to try hard in life. Both characters actually came out much too how I wished them to look if not better. The only problems I found during the modelling process came when I had to ‘unwrap’ the hare’s ears and tortoise’s shell. But after that process was complete I created two very good looking textures for them as I had envisioned.

The project started on a very positive note, I got a lot of work done very quickly and began to become ahead of what was being taught so I slowed my efforts. Unfortunately this caused me to lose most my drive and I did not do much work on the project for several weeks. Until finally I got my act in gear and designs, new ideas, and animating started to flow.

The original idea for the scene was to use near enough the exact scripting from the film but in a different arena and with different characters. Due to the way I designed both these things I ended up instead using partial elements from the original, using parts of the sound wave, certain movements the actors had used in the film and visual effects I found exciting.

Around halfway through the project the idea of making a crowd to watch the end of the hare/tortoise race was considered. Designs were drawn up for these characters which would take the roles of the people on the ship, in the film version. However, due to time constraints I decided it would be like ‘digging my own grave’ if I was to partake down this road as rendering times and time to create, model and rig these characters would risk the whole project.

During the project I found out much about my abilities, I am good at lip syncing for one. As well as I am relatively good and fast at poly-modelling. Unfortunately I found, as with the previous project, I am not a great environmental designer as I lack the excitement for it that I have with animating and designing characters.
I found during this project I began to become much more confident with my skills and my knowledge of the programs.

I believe my final outcome is a good representation of my skills, at the moment, as an animator although I just couldn’t get certain parts of the scene to flow correctly. I was however pleased with AfterEffects work at the end where I blended a flat Photoshop background into the scene creating the mood I wanted.




FINAL ANIMATIC AND ANIMATION TO FOLLOW